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Input motion on Xamarin

Provide an alternative way for actions activated by motion, to allow everyone to use the functionality. For example, for users with limited hand function, shaking is not always possible. Also make it possible to disable actions activated by motion. For example, for users with spasms, these actions could be triggered accidentally.

In Xamarin, the Accelerometer class can be used to listen to changes in acceleration of the device in three-dimensional space.

An event through acceleration should not be the only way to trigger actions. Make sure to provide a second way, such as a button, to trigger the same action.

Accelerometer.ReadingChanged += Accelerometer_ReadingChanged;

void Accelerometer_ReadingChanged(object sender, AccelerometerChangedEventArgs e)
    // Provide alternative


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